![]() ![]() ![]() With this, you can cast the spell and walk through groups of enemies, mowing them down.Īnother highly important Aspect is Binding Embers. This alters your Ball Lightning skill to make your lightning balls orbit around you. The core of this build is the Gravitational Aspect. This is to manage the huge Fury cost of using these skills alongside Unbridled Rage. Strength, of course, will increase our damage output, but it's just as important to have high Willpower. The order in which you want to focus on your stats is: The skills for this build are as follows: SkillĪs you might imagine, Barbarians tend to focus on strength when it comes to stats, and this build is no exception. ![]() This build will have your Barb putting out massive damage in an area around them, while also keeping themselves healthy and keeping enemies controlled. Your Signature Spells increase the damage of Arcane Orb by 300 - 400% for 6 seconds, stacking up to 3 times.Although hit pretty hard in the Season 1 patch, Barbarians can still get a lot of power out of a Hammer of the Ancients build. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. ( 6) Set: Attacks increase your damage by 2000% for 8 seconds. Attacking with Meteor reduces the cooldown of Teleport by 1 second. ( 4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 100% for 8 seconds. This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row. ( 2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. Critical Hit Damage Increased by 51 - 100% ![]()
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